![]() Or you can use the sandbox mod buildings to give you water. Personally I'd think an island would get plenty of rainfall to have water for its people, but you can also take it as just a desert island and import your water if you prefer it that way. It's up to you exactly how much you want to cheat, basically. ![]() It has no ground water by default in the normal game, just like the normal island, BUT if you use Neidhard's resource enabler ( ) then you'll have underground water reserves everywhere too. Like the default islands, it has no road or rail connections anywhere, so you WILL need ports and airports. Both have a fair bit of vacation areas from the start. The Tropical Island version also has oil everywhere. It has custom textures, lots of place to build, a coast all around for placing ports (or blueprints built on water, like the Alcatraz or oil platform), and fertility everywhere. The terrain looks better on the former, but the latter is probably a more useful replacement. It's a very simple, square-ish and almost flat map for Cities XL 2012, replacing either BigIsland_01 (The Tropical Island) or BigIsland_02 (The Two Sisters) or both, depending on which files you unpack.
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